TV Mobile App
Designer & Co-founder
Independent

Squizzle

A social trivia game for the living room — TV host view with phone-powered multiplayer, no download required.

Team Solo · Self-funded
Timeline 2020–2021

Squizzle is a social trivia game I designed during the pandemic — built for the living room TV and mobile phones simultaneously, so everyone in the room can play together.

The Concept

During the pandemic, remote and in-person social gaming spiked in demand. Existing trivia apps were either built for solo play or required everyone to own the same device. Squizzle was designed around a split-screen model: the TV shows the host view and category reveals, while each player's phone becomes their personal buzzer and answer input.

The central design challenge was creating a seamless experience across two very different screen sizes and interaction models — a 65" TV operated by a host, and a 6" phone controlled by a player — without requiring any downloads or accounts to join.

Design Approach

I designed two parallel interface systems: a TV display optimized for legibility at distance and dramatic category reveals, and a mobile companion interface optimized for fast, one-handed interaction under time pressure. Typography, contrast ratios, and tap target sizes were all calibrated for their respective contexts.

The join flow — entering a room code from the TV — was designed to take under 10 seconds with zero friction. No accounts, no downloads, no tutorial required. The game logic was built to work with 2 to 10 players simultaneously without degrading the experience.

Prototype & Outcome

The working prototype was built using Webflow and tested with 15+ groups over several months of pandemic-era game nights. Feedback was overwhelmingly positive on the join experience and the tension created by the TV reveal mechanic. The project remains a prototype, with a full production build contingent on a funding round.

Squizzle