Squizzle
A social trivia game for the living room — TV host view with phone-powered multiplayer, no download required.
The Concept
During the pandemic, remote and in-person social gaming spiked in demand. Existing trivia apps were either built for solo play or required everyone to own the same device. Squizzle was designed around a split-screen model: the TV shows the host view and category reveals, while each player's phone becomes their personal buzzer and answer input.
The central design challenge was creating a seamless experience across two very different screen sizes and interaction models — a 65" TV operated by a host, and a 6" phone controlled by a player — without requiring any downloads or accounts to join.
Design Approach
I designed two parallel interface systems: a TV display optimized for legibility at distance and dramatic category reveals, and a mobile companion interface optimized for fast, one-handed interaction under time pressure. Typography, contrast ratios, and tap target sizes were all calibrated for their respective contexts.
The join flow — entering a room code from the TV — was designed to take under 10 seconds with zero friction. No accounts, no downloads, no tutorial required. The game logic was built to work with 2 to 10 players simultaneously without degrading the experience.
Prototype & Outcome
The working prototype was built using Webflow and tested with 15+ groups over several months of pandemic-era game nights. Feedback was overwhelmingly positive on the join experience and the tension created by the TV reveal mechanic. The project remains a prototype, with a full production build contingent on a funding round.